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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Full-body character render of a lean female scout standing in a neutral pose, front three-quarter view, on a plain flat neutral grey backdrop with nothing else in frame, strong readable silhouette: long white hooded cloak, wrapped forearms, light climbing boots, a quiver and rope coil on her back, a pale snow falcon perched on her raised leather forearm as her one glance-recognisable feature, hood down, calm expression. Signature colours: pale white, ice blue, teal. Stylised realism, polished 3D game render, semi-realistic proportions with gently stylised surfaces, crisp physically based materials of wool, feathers and weathered leather, soft studio lighting, 35mm lens, palette of pale white, ice blue and teal. Drawn in this game's art direction: Stylised realism, polished 3D game render, semi-realistic proportions with gently stylised surfaces, crisp physically based materials of wet rock, weathered wood, brushed metal and dusty fabric, soft volumetric light with long god rays and warm bounce, third-person over-the-shoulder camera feel, 35mm lens, slight bloom and depth haze, palette of teal sky, sun-bleached sand and signal orange accents. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Gabor Banyasz
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