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Made with Seedream 5.0 Pro ยท CC0 ยท 28 Aug 2026
Generated from: A single flat top-down orthographic pixel art RPG tile atlas sprite sheet for a Godot TileSet, chapter 2 of a supernatural ancient Cairo. Strict square grid of exactly 8 columns by 8 rows (64 tiles). Every tile is exactly 128x128 pixels, the full image is 1024x1024 pixels, and tiles are separated by a thin constant 2-pixel dark grid line for clean slicing. Flat 90-degree top-down view only, zero perspective, zero isometric. Hard crisp square pixels, nearest-neighbor style, no anti-aliasing, no gradients, no soft edges, limited flat 32-color palette, flat shading. No drop shadows that cross tile borders, no elements crossing cell boundaries, no text, no letters, no labels, no UI mockups, no full rooms, no character sprites. Modular tiles only, each fully self-contained inside its own cell. Include these tile types: sandstone floor, fine sand floor, stone paving, sandstone wall top tile, carved stone wall tile with abstract geometric hieroglyph-like motifs (no legible writing), tomb stone slab, torch wall sconce tile, oasis water tile with hard highlights, sun altar tile with radiating geometric pattern, stone column base top, stone door, cracked stone, decorative geometric border trim, gold accent tile. Repeatable plain fills where appropriate. Distinct, legible, JRPG PS1-era-inspired pixel art but fully original.
Creator
Manuel Manzano
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