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Made with text-to-3d ยท CC0 ยท 8 Sept 2026
Generated from prompt: Single static 3D game enemy: a Hollow Wretch, a broad calcified former Tintagel villager warped by the Blight. This must be real modeled low-poly geometry, never a texture-only mannequin, blank mask, smooth action figure, or generic rock. Give it a wide heavy human silhouette with low center of gravity, thick shoulders, swollen torso, uneven arms, weighty bent legs, and asymmetrical mineral plates that visibly grow from the shoulders, ribs, forearms, and one side of the jaw. The remaining face must still read as a former human: modeled brow ridge, eyelids, eye sockets, nose, cheekbones, lips, jaw, ears, and a few aged teeth, with the face visible between calcified plates. Model armor-like mineral surfaces as actual geometry with broken edges and layered thickness, not a painted texture. Keep two arms, two legs, five-finger hands, no animal anatomy, no weapon, no pedestal, no scenery, no text, no excessive spikes. Chunky faceted low-poly geometry, flat matte ash-grey, charcoal, taupe, dead-brown, restrained sickly olive, and tiny subdued violet accents. Neutral planted pose, Y-up, feet on Y=0, readable in a side-on battle frame, compatible in silhouette with existing humanoid animation sources. Static GLB only: no rig and no animation data.
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user_1e4b17d3
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