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Made with text-to-3d ยท CC0 ยท 8 Sept 2026
Generated from prompt: Single static 3D game enemy: a disciplined lean Herald Scout, a former human soldier serving the Blight. This must be an actual modeled low-poly character with human facial and body features, never a texture-only mannequin, blank face, smooth action figure, or generic soldier. Give the head modeled brow, eyelids, eyes, nose, cheekbones, lips, jaw, ears, and a restrained focused expression; keep those features readable beneath a simple open hood or partial headwrap, not a featureless helmet. Lean athletic human proportions, narrow shoulders, controlled stance, modeled cloth folds, belt, small restrained equipment panels, light boots and gloves, one asymmetrical shoulder strap, and a clear disciplined silhouette. No oversized armor, no weapon held in the hands, no pedestal, scenery, or text. Chunky faceted low-poly geometry, flat matte ash-grey, charcoal, dead-brown, taupe, sickly olive, and subdued violet accents. Neutral planted battle pose, Y-up, feet on Y=0, compatible with existing 65-bone humanoid/zombie animation silhouettes. Static GLB only: no rig and no animation data.
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user_1e4b17d3
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