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Made with text-to-3d ยท CC0 ยท 8 Sept 2026
Generated from prompt: Single static 3D game enemy model: a Blightwalker, a pitiable former Tintagel townsfolk warped by the Blight. Chunky faceted low-poly geometry, near-orthographic battle readability, sagging recognizably human posture, asymmetrical shoulders, uneven limbs, exposed joints, sparse torn cloth strips, no armor, no weapon, no pedestal, no scenery, no text. Flat matte materials only with this restrained palette: ash grey #8b8f96 skin, charcoal #2b2d31 shadow details, dead brown #3a2f28 cloth, taupe #6b5d4d, muted sickly olive #3f5540, and only a tiny subdued violet #6a4a7a undertone. Neutral relaxed standing pose with feet planted on Y=0, arms slightly bent and close enough to read in a side-on battle frame. Standard humanoid proportions designed to remain compatible in silhouette with the existing 65-bone zombie/Mixamo animation sources; do not generate animation data or a new motion set. Y-up, isolated full body, clean silhouette, game-ready static GLB.
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user_1e4b17d3
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