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Made with text-to-3d ยท CC0 ยท 8 Sept 2026
Generated from prompt: Single static 3D game enemy model: an emaciated Blightwalker, a specific former Tintagel villager warped by the Blight. It must NOT look like a mannequin, action figure, superhero, clean game character, or smooth generic humanoid. Design an unmistakably organic, asymmetrical silhouette: spine curved into a tired forward hunch, head drooping and tilted off-center, one shoulder collapsed lower than the other, one arm longer and hanging, one knee bent inward, uneven feet, crooked claw-like hands, exposed irregular joints, patchy damaged flesh, and ragged cloth that is torn, layered, and visibly integrated into the body. Face should be a gaunt, distressed former human with uneven features and a slack jaw, not a blank mask or skull helmet. Chunky faceted low-poly geometry with deliberate lumpy asymmetry and readable side-on battle silhouette. No armor, no weapon, no pedestal, no scenery, no text. Flat matte materials only: ash grey #8b8f96 skin, charcoal #2b2d31 shadow details, dead brown #3a2f28 cloth, taupe #6b5d4d, restrained sickly olive #3f5540, and only a small subdued violet #6a4a7a corruption undertone. Neutral planted rest pose that remains recognizable against the existing 65-bone humanoid/zombie animation silhouette; do not generate animation data or a new motion set. Y-up, feet on Y=0, isolated full-body, game-ready static GLB, no clean mannequin surfaces.
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user_1e4b17d3
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