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Made with text-to-3d ยท CC0 ยท 8 Sept 2026
Generated from prompt: Single static 3D game enemy: a Blightwalker Husk, the thinner, more depleted variant of a human former Tintagel villager cursed by the Blight. This must be a real modeled humanoid with clear facial and anatomical features, never a mannequin, blank mask, smooth action figure, or bare skull. Give the face modeled brow ridge, eyelids, deep eye sockets, asymmetrical cheekbones, nose bridge and nostrils, lips, slack jaw, ears, and a few uneven aged teeth; use subtle weary undead expression and no blood or graphic gore. Body silhouette: narrow shoulders, sunken chest, visible rib landmarks, long uneven arms, one shoulder lower than the other, bent knees, exposed irregular joints, weathered skin folds, crooked but human five-finger hands, and a slight sideways slump. Sparse torn villager cloth should be layered and integrated into the geometry, with more exposed joints than the Walker. Keep adult human anatomy, two arms, two legs, no animal parts, no horns, no spines, no extra limbs, no armor, no weapon, no pedestal, no scenery, no text. Chunky faceted low-poly geometry with modeled facial/body detail readable in a side-on battle frame. Flat matte materials: desaturated ash-grey skin, charcoal creases, dead-brown and taupe cloth, restrained sickly olive accents, and only a tiny subdued violet undertone. Neutral planted rest pose, Y-up, feet on Y=0, silhouette-compatible with the existing 65-bone humanoid/zombie animation sources. Static GLB only: no rig, no animation data, no new motion set.
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user_1e4b17d3
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