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Made with text-to-3d ยท CC0 ยท 8 Sept 2026
Generated from prompt: Full-body standard Blight Wolf enemy for a gothic medieval Avalon RPG, a true quadruped canine creature rather than a humanoid or mannequin. Real modeled anatomy and silhouette: long wolf muzzle with separate nose and jaw, visible teeth, brow ridge, recessed eyes, pointed ears, neck, ribcage, muscular shoulders, articulated forelegs with elbows and paws, strong haunches, articulated hind legs, paws and a tapered tail. Add subtle modeled scar tissue, matted fur clumps and a few restrained bony ridges as geometry, but keep the silhouette clean and animation-friendly. Dark ash-gray and desaturated brown hide with muted olive-gray grime, small restrained sickly accents only; no bright purple, no neon, no glowing parts, no armor, no weapons, no sci-fi, no modern tactical shapes, no excessive spikes, no human proportions. Game-ready stylized low-poly model with visible 3D features, centered isolated character in a neutral four-legged standing pose, clear limb separation for idle/walk/attack/death animation retargeting, matching the established Blighted Lands enemies.
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user_1e4b17d3
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