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Made with text-to-3d ยท CC0 ยท 8 Sept 2026
Generated from prompt: Single static 3D game enemy: a starving Blight Wolf Alpha, a low quadruped predator enlarged and remodeled by the Blight. This must be a real modeled animal with clear canine anatomy, never a texture-only shape, smooth generic wolf, or mannequin. Four planted legs, a modeled muzzle with nose, jaw, teeth, cheek planes, alert eyes, ears, and readable paws. Make the Alpha distinct from the approved wolf through a remodeled thick neck, heavier shoulders, pronounced chest, deeper ribcage, and powerful forequarters, not only scale. Add restrained asymmetrical low-poly growth plates along the neck and shoulder as actual geometry, with worn patchy surface variation but no excessive spikes, horns, extra limbs, weapon, pedestal, scenery, or text. Chunky faceted low-poly geometry, flat matte ash-grey and charcoal fur/skin, dead-brown and taupe accents, restrained sickly olive, tiny subdued violet undertone. Neutral alert standing pose, Y-up, feet on Y=0, side-on battle readability, silhouette-compatible with the existing quadruped/wolf animation sources. Static GLB only: no rig and no animation data.
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user_1e4b17d3
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