Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: Third-person game shot from behind a crouched scavenger inside a wrecked two-storey house, their hands lifting the lid of a battered wooden supply crate filled with an assault rifle, a med kit and a round shield plate, dust motes drifting in a shaft of daylight, an open doorway framing a dirt road, a broken fence and a distant pine ridge where two enemy figures are approaching, overturned furniture and stacked sandbags for cover. Stylised realism, polished 3D game render, semi-realistic proportions with gently stylised surfaces, crisp physically based materials of wet rock, weathered wood, brushed metal and dusty fabric, soft volumetric light, long god rays, warm bounce, third-person over-the-shoulder camera feel, 35mm lens, slight bloom and depth haze, palette of teal sky, sun-bleached sand and signal orange accents. Drawn in this game's art direction: Stylised realism, polished 3D game render, semi-realistic proportions with gently stylised surfaces, crisp physically based materials of wet rock, weathered wood, brushed metal and dusty fabric, soft volumetric light with long god rays and warm bounce, third-person over-the-shoulder camera feel, 35mm lens, slight bloom and depth haze, palette of teal sky, sun-bleached sand and signal orange accents. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Gabor Banyasz
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.