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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: In-game third-person over-the-shoulder view of a single soldier standing in the middle of a cracked city intersection. The soldier wears a plain olive plate carrier, dark trousers, a dull orange shoulder strap and a low red-lens visor, holding a compact grey rifle at ready across the chest. Around him: abandoned rusted cars, low concrete shopfronts, a few thin bare street trees, sandbags pushed into the road. Camera behind and slightly above his right shoulder at chest height, street stretching away from the viewer. Flat daylight, simple readable shapes, few materials, no text or interface. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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