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Made with Nano Banana 2 Lite ยท CC0 ยท 15 Oct 2026
Generated from: Top-down stylised 3D aerial view of an urban overpass map layout, two bomb sites marked by faint glowing floor zones on opposite ends, one site under a concrete highway bridge ramp, the other in an open plaza surrounded by parked vehicles as hard cover, a central mid-lane corridor running beneath the overpass connecting both sides, scattered jersey barriers and dumpsters as cover objects, daytime harsh sun casting short shadows, palette of warm asphalt grey, dusty white concrete and muted rust orange accents Drawn in this game's art direction: Stylised 3D rendering, semi-realistic proportions with slightly heightened detail, hard-surface materials with visible wear and grime texture, strong directional lighting with crisp real-time shadows, cinematic but clean colour grading, muted desaturated base palette with focused accent colours, slightly wide field of view for environmental depth, no cel outlines, physically grounded but with enhanced visual clarity Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Andri Ster
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