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Made with Seedream 5.0 Pro ยท CC0 ยท 11 Sept 2026
Generated from: Raw production pixel-art TILESET ATLAS sheet for a 2D side-scrolling cyberpunk platformer. Flat, straight-on, front-facing 2D sheet - NOT a scene, NOT a screenshot, NOT a mockup, NOT a poster, NOT a labeled chart. A 960x960 pixel square canvas divided into a strict 12 column x 12 row grid of equal 80x80 pixel square cells. Hard straight cell boundaries, zero gutters, zero margins, zero grid lines, zero borders, no labels, no letters, no numbers, no watermark, no signature anywhere. CRISP PIXEL ART ONLY: hard edges, chunky readable pixels, no anti-aliasing, no soft gradients, no blur, no drop shadows, no photographic texture, no 3D rendering, no painterly rendering. PALETTE: deep indigo / purple-black base (#12101f to #0d0b16), dark blue-gray and slate panel bands, teal/cyan lit windows, pale blue-gray metal, mid gray-blue pipes, magenta/pink, cyan and violet neon accent trim with a small glow halo, yellow/black hazard chevrons. Gritty neon-saturated cyberpunk, neon used as trim and glow only, never a full-frame wash. ONLY 16 CELLS CONTAIN ARTWORK. Cells are indexed row-major, 12 per row: cell index = row * 12 + column. Row 1 = cells 0-11 (columns 0-11). Row 2 = cells 12-15 (columns 0-3). ALL OTHER 128 CELLS are one single flat dark indigo fill color (#0d0b16) with absolutely no detail, no noise, no shading, no pattern. ROW 1, left to right: cell 0 (row1 col0): floor_top - WALKABLE lit top edge. Wet dark asphalt/sidewalk surface with a bright pale-blue / neon rim running along the very top edge so a side-view platformer reads where the ground is, faint wet reflections below, cracked asphalt body filling the rest of the cell. cell 1 (row1 col1): floor_fill - dense dark asphalt/concrete body only. Panel seams, hairline cracks, rectangular patch lines, one faint worn road marking stripe. Dark, no bright rim. cell 2 (row1 col2): platform_top - metal catwalk / fire-escape balcony top: pale blue-gray grating with a bright hazard-striped yellow-and-black or neon magenta edge along the top lip. cell 3 (row1 col3): platform_fill - dark metal grating underside: repeating dark grid holes and cross-braces, shadowed. cell 4 (row1 col4): wall - cyberpunk building facade: stacked horizontal panel bands of dark blue-gray and slate, some bands plain, some a grid of lit teal/cyan windows, an occasional dark glazing panel, thin neon magenta trim line, a vertical drainpipe on the right side. cell 5 (row1 col5): ceiling - dark concrete soffit with one horizontal pipe run and one vertical conduit run crossing it, elbow joint, small pipe brackets. cell 6 (row1 col6): ledge - concrete parapet / cornice block, light gray-blue top slab with panel joints and a soft neon violet under-glow along the bottom edge. cell 7 (row1 col7): decor crate - dark street crate or equipment box, beveled metal edges, louver detail, one small glowing magenta neon rectangle sticker on its face. cell 8 (row1 col8): decor pipe_h - a single horizontal pipe segment in mid gray-blue, with ribbed coupling joints, entering at the exact left edge center height and exiting at the exact right edge center height so it connects seamlessly left-to-right when repeated. cell 9 (row1 col9): decor pipe_v - a single vertical pipe segment in mid gray-blue with a valve ring and ribbed coupling, entering at the exact top edge center width and exiting at the exact bottom edge center width so it connects seamlessly top-to-bottom when repeated. cell 10 (row1 col10): decor sign - lit neon sign / billboard panel: a dark box frame with thin cyan neon trim and abstract glowing bars, chevrons and rounded blobs in magenta, cyan and violet with a soft glow halo. Abstract shapes only - NO letters, NO words, NO numbers, NO symbols that read as text. cell 11 (row1 col11): decor vent - AC unit / industrial vent: dark slate metal box, square fan grille with visible blades, horizontal louvers, bolts, a faint teal glow inside the fan opening, a small electrical box on the side. ROW 2, left to right: cell 12 (row2 col0): background sky - deep indigo night sky, very subtle wide horizontal banding only, no stars, no objects. cell 13 (row2 col1): background silhouette_a - far skyline band, very low contrast: faint lighter indigo rectangular building tops filling the lower half of the cell only, barely lighter than the sky. cell 14 (row2 col2): background silhouette_b - nearer darker skyline, flat near-black indigo building silhouettes with blocky roof shapes and a few tiny lit teal window dots. cell 15 (row2 col3): background void - near-black, almost featureless flat indigo-black fill. TILING: cells 0, 1, 2, 3, 4, 5, 6, 8 and 9 must tile seamlessly against themselves - the artwork at each cell's left edge must continue at its right edge and its top edge must continue at its bottom edge, with no visible seam, because each repeats across large floors, walls and platforms. Draw all artwork fully inside each cell boundary; nothing crosses into a neighboring cell.
Creator
Rizki dwi
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