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Made with Seedream 5.0 Pro ยท CC0 ยท 11 Sept 2026
Generated from: RAW PRODUCTION PIXEL-ART TILESET ATLAS SHEET, exactly 960 x 960 pixels square. This is a tile atlas, NOT a mockup, NOT a screenshot, NOT a game screenshot, NOT a scene illustration, NOT a poster, NOT a reference chart. GRID: the 960 x 960 canvas is divided into a strict 12 by 12 grid of exactly 80 x 80 pixel cells. Cells are numbered row-major from the top-left: row 1 = cells 0-11 (columns 0-11), row 2 = cells 12-23, and so on to row 12 = cells 132-143. Absolutely no borders, no gutters, no gaps, no spacing, no drawn grid lines, no cell dividing lines, no frames, no labels, no captions, no legend, no numbers, no letters anywhere in the image. Only these 16 cells contain tile artwork, at these exact positions: - cell 0 (row 1, column 1) floor_top: walkable asphalt/concrete ground surface with a bright lit rim along the very top edge so a side-view platformer reads where the ground is. - cell 1 (row 1, column 2) floor_fill: dense dark asphalt/concrete body with hairline cracks, rectangular patch seams and a faint worn road marking stripe. - cell 2 (row 1, column 3) platform_top: metal catwalk / balcony / fire-escape grating top, horizontal grate slats, with a thin bright hazard edge strip along the top in pale desaturated teal or muted amber. - cell 3 (row 1, column 4) platform_fill: dark metal grating underside, cross-hatched grate, dim. - cell 4 (row 1, column 5) wall: brick and concrete building facade with panel seams, exactly two small lit windows and one vertical drainpipe running the full height. - cell 5 (row 1, column 6) ceiling: concrete soffit / underside with three parallel horizontal pipes running through it. - cell 6 (row 1, column 7) ledge: concrete cornice / parapet edge, light top face with a hard shadow line under the lip. - cell 7 (row 1, column 8) decor crate: a single cardboard or wooden street crate, centered, small, surrounded by flat dark background. - cell 8 (row 1, column 9) decor pipe_h: one horizontal metal pipe segment running fully edge to edge left to right, so it connects seamlessly with a copy of itself side by side. - cell 9 (row 1, column 10) decor pipe_v: one vertical metal pipe segment running fully edge to edge top to bottom, so it connects seamlessly with a copy of itself above and below. - cell 10 (row 1, column 11) decor sign: a backlit billboard / shop sign panel showing only one abstract geometric symbol, absolutely no words, no letters, no numbers. - cell 11 (row 1, column 12) decor vent: a rooftop AC / vent unit box with horizontal louvre slats. - cell 12 (row 2, column 1) background sky: dark dusk sky with subtle horizontal banding only, no clouds, no stars, no objects. - cell 13 (row 2, column 2) background silhouette_a: soft distant city skyline band, very low contrast, mostly hidden in haze. - cell 14 (row 2, column 3) background silhouette_b: nearer darker city skyline band with a few tiny lit windows. - cell 15 (row 2, column 4) background void: near-black, almost featureless, one flat color. EVERY OTHER ONE OF THE 144 CELLS (all remaining cells, 128 of them) must be a perfectly flat, empty, single dark near-black color (RGB 13, 13, 20), with no artwork, no texture, no noise, no detail, no object in them at all. SEAMLESS TILING: cells 0, 1, 2, 3, 4, 5, 6, 8 and 9 must tile seamlessly against themselves - the leftmost pixel column of the cell must exactly match its rightmost pixel column, and its top pixel row must exactly match its bottom pixel row, so repeating the cell side by side or stacked shows no visible seam, no border, no frame, no edge line. Draw no outlines around any cell. ART STYLE: 8-bit / 16-bit pixel art, side-view orthographic flat front view, chunky hard-edged square pixels, each cell drawn on a coarse 10 by 10 pixel grid so every art pixel is a chunky 8 by 8 pixel block. Hard aliased edges only. No anti-aliasing, no smoothing, no interpolation, no soft gradients, no blur, no glow bloom, no drop shadows, no cast shadows bleeding across cell boundaries, no photographic texture, no 3D render, no painterly shading. PALETTE, flat desaturated indexed colors, melancholic cyber-noir urban decay: asphalt and concrete mid grey RGB 44 47 54; deep building grey RGB 28 30 36; dusk-neon blue accent RGB 74 111 165 used only as thin bright highlight lines, never a saturated glow wash; near-black background RGB 13 13 20; plus muted dark greys, one restrained desaturated teal, and one restrained muted amber. Moody film-noir lighting, low contrast, grimy, nothing saturated or neon-bright. NO text, NO letters, NO numbers, NO captions, NO labels, NO watermark, NO signature, NO logo anywhere on the sheet.
Creator
Rizki dwi
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