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Made with Seedream 5.0 Pro ยท CC0 ยท 25 Sept 2026
Generated from: Pixel art sprite sheet for a top-down 2D game, drawn in the style of FINAL FANTASY VI in-game overworld walking sprites: tiny chunky sprites, heavy solid black outline around the whole silhouette, flat colour blocks only, about 6 colours total, no gradients, no soft shading, no anti-aliasing, no texture noise, no sub-pixel detail, no illustration rendering. Sprites are short and stocky, roughly two and a half heads tall, oversized head, massive shoulders, chunky limbs. EXACT LAYOUT - a 4 by 4 uniform grid of 16 EQUAL square cells filling the entire square image: 4 columns, 4 rows, every cell exactly the same size, sprites centred in their cell at identical scale with feet on one identical horizontal baseline in every cell. No grid lines, no frames, no borders between cells. Row 1 (top row), 4 frames: character facing DOWN, toward the camera, front view. Row 2, 4 frames: character facing LEFT, side view. Row 3, 4 frames: character facing RIGHT, side view. Row 4 (bottom row), 4 frames: character facing UP, away from the camera, back view. Column 1 of each row: neutral idle standing pose. Column 2, 3 and 4 of each row: three walk-cycle frames (contact, passing, opposite contact) with the legs in clearly different positions. CHARACTER - the exact same character in all 16 cells, identical design, identical colours, identical scale, only pose and facing change. Dom, an enormous top-heavy Nomu muscle brute: near-black dark indigo-violet skin, an exposed pink brain visible under an open gold-trimmed head case with a dark hood, red slash accents on both shoulders and forearms, khaki tan trousers, white-silver skull-shaped kneepads, huge oversized hands. He must read as visibly bigger and bulkier than an ordinary person, hunched and heavy. BACKGROUND: perfectly flat pure magenta RGB (255, 0, 255) filling all empty space behind and around the sprites. No drop shadows, no ground, no scenery, no text, no numbers, no labels, no watermarks.
Creator
Dominic Russell
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