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Made with Grok Imagine ยท CC0 ยท 24 Sept 2026
Generated from: A sprite sheet for an 1980s arcade pixel-art platformer game, laid out as a strict 3 column by 2 row grid of six equal square cells, separated by wide uniform flat magenta (#FF00FF) gutters and a wide flat magenta border around the whole sheet. Flat solid magenta background everywhere behind the character, no other background elements. Subject: a hostile boarding marine enemy sailor, the evil opposite of a sailor hero. Stocky heavy build, squared-off long crimson dark-red coat with gold trim and gold buttons, dark navy-black round sailor cap with a gold band, tan skin tone face, dark boots. Bold menacing stance. Simple readable face with a small scowl. Side view facing RIGHT in every frame. Pose layout, left to right, top to bottom: cell 1 idle standing, cell 2 idle standing with a one-pixel breathing shift, cell 3 walk cycle step one (front leg forward, arms swinging), cell 4 walk cycle step two (contact pose), cell 5 walk cycle step three (back leg forward), cell 6 walk cycle step four (contact pose). The four walk frames form a smooth looping walk animation with matching limb positions and identical body height. Style: true low-resolution chunky pixel art, large clearly visible pixel blocks, bold flat colour blocks, crisp 1-pixel hard edges, hard black outlines, NO anti-aliasing, NO gradients, NO soft shadows, NO dithering, at most one shade step per material. Limited palette of crimson red, dark red, gold, deep navy black, tan, brown boots. Character fully visible head to boots inside each cell with clear margin. NES arcade game sprite art.
Creator
Ariam Rivera (Ryanariam Channel)
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