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Made with Seedream 5.0 Pro ยท CC0 ยท 15 Oct 2026
Generated from: Top-down overhead pixel art character sprite sheet on a plain flat magenta background. STRICT GRID: exactly 4 columns by 4 rows = 16 equal square cells, no borders, no grid lines, no padding, no margins, no text, no labels, no watermark. ONE single character repeated in all 16 cells, identical size, identical outfit, centered in each cell. Character: a human desert raider, heavier "marauder" variant, bulkier and broader than a scout. Darker olive and sand cloth layered with rust-dark scrap metal plating on the shoulders and chest, dusty cloth face wrap covering the mouth and nose, goggles with dark lenses, wrapped headscarf, thick gloves, rust-brown and olive palette. TRUE OVERHEAD TOP-DOWN view seen from directly above (you look down on the top of his head, headscarf and broad plated shoulders, not a side view, not three-quarter). Row 1 (top row): facing DOWN toward the viewer, goggles and face wrap visible. Row 2: facing LEFT. Row 3: facing RIGHT. Row 4 (bottom row): facing UP away from the viewer, back of the head, headscarf and shoulder plating visible. Column 1: neutral standing idle pose. Columns 2, 3, 4: three frames of a walking cycle with legs and arms mid-stride. Crisp 16-bit pixel art, crisp nearest-neighbor pixels, no anti-aliasing, limited dusty olive-sand-rust palette, thick clean outlines, strong readable silhouette, no drop shadow, no ground, no scenery, flat magenta background filling all empty space.
Creator
Hell driftwolf
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