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Made with Seedream 5.0 Pro · CC0 · 13 Sept 2026
Generated from: Pixel art top-down desert terrain TILESHEET for a 16-bit RPG. Exactly 4 columns by 4 rows = 16 equal square cells that fill the sheet edge to edge: no gaps, no gutters, no borders, no dividing lines, no text, no labels, no numbers, no icons, no drop shadows, nothing outside the 4x4 grid. Chunky pixel art with hard pixel edges, absolutely no anti-aliasing, no soft gradients, no blur, no smoothing, no 3D render, no realism. Flat straight-overhead top-down view, even flat lighting, 1-pixel detail, each cell a flat repeating ground texture that sits next to its neighbours without hard seams. Limited muted warm-earth palette: sand #C9A46A, sand light #DDBE8A, sand dark #A98650, sage grass #6E8C3A, grass dark #4F6B2A, earth brown #6B4A33, earth light #8A6242, limestone #E0D2AE, stone mid #C6B48C, muted teal water #3E7C7A, dark warm brown #3A2A1E. Cell layout, left to right, top to bottom: row 1: plain sand with light speckle dots; sand with medium speckle dots; sand with dense dot speckle; darker dune sand with subtle wind ripple bands row 2: gravel pebbled ground of small grey-brown stones; cracked dry earth with dark crack lines; packed dirt road/trail of brown earth; oasis water in muted teal with darker ripple dots row 3: wet sand shore edge where sand meets water in a ragged diagonal; sandy ledge with a rock lip along its edge; flat rock cliff-top fill in stone mid with pebbles; rubble ground of scattered small stones on earth row 4: limestone flat fill with tiny bone specks; sparse sage grass tufts on sand; grass-to-sand transition with a ragged patch edge; stone slab ground with hairline cracks
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