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Made with Grok Imagine ยท CC0 ยท 21 Sept 2026
Generated from: Pixel-art game sprite, exactly 128x128 pixels, transparent alpha background (alpha channel PNG), no scene, no props, no text, no border, no watermark. SUBJECT: the same character as a previous sprite frame - a poised mid-30s British female intelligence officer, full body, FRONT-FACING, viewed straight on. POSE (this is frame 2 of a walk cycle): caught mid-step forward. One leg is carried ahead of the body, that foot lifted slightly and landing forward; the rear leg is straight behind with the weight shifted onto it. Arms hang clear of the torso with a small natural counter-swing. Head level, neutral composed expression, looking at the camera. Do NOT stride wide: keep the whole body, both shoes and both hands well inside the canvas, nothing cropped at any edge. OUTFIT (unchanged from the previous frame): fitted grey blazer worn open, white collared shirt underneath, grey knee-length pencil skirt, grey high heels. Dark hair pulled back. Pale skin. STYLE: crisp limited-palette pixel art in the dark cinematic espionage palette - greys, off-white shirt, muted skin tones, very dark outlines. Hard-edged pixels only, no anti-aliasing, no blur, no soft gradients. Same sprite scale and same pixel density as the previous frame: the figure fills roughly the same amount of canvas vertically, head near the top of the canvas and shoes landing on the same bottom baseline, body centred horizontally with even empty margins left and right. Flat, evenly lit, no cast shadow, no ground plane.
Creator
Jonathan Dawson
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