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Made with Seedream 5.0 Pro ยท CC0 ยท 18 Aug 2026
Generated from: Sprite sheet for a 2D side-scroller game: one identical character repeated across three horizontal animation strips stacked as three rows, equal cell height, consistent scale and camera distance, all facing right, aligned to a common bottom baseline, on a plain solid pale gray background. No text, no numbers, no labels, no watermark, no grid lines crossing the character, no frame borders around the character. CHARACTER, identical in every frame: Original dark metroidvania wanderer, full body side view. Smooth clean vector illustration, non pixel art, professional natural humanoid proportions around 7 heads tall, strong recognizable silhouette, restrained controlled highlights, flat cel shading with subtle gradients. Deep charcoal, navy and dark teal palette with one small warm amber accent. Hooded figure with a pale bone-white smooth expressionless mask showing only faint dark eye slits, deep hood framing the mask, long tattered charcoal-and-dark-teal cloak or mantle with layered folded fabric, fitted charcoal tunic, dark leather belt with a small amber buckle, dark trousers, weathered dark boots, dark leather gloves. Clearly separated arms and legs, visible hands and feet. TOP ROW, IDLE animation, 4 frames left to right, subtle breathing loop: frame 1 standing, arms relaxed at sides, cloak at rest; frame 2 chest and head rise slightly, elbows drift outward a touch, cloak settles; frame 3 slight sway with small head tilt, cloak billows faintly at the hem; frame 4 returns toward relaxed standing. MIDDLE ROW, RUN animation, 6 frames left to right, full run cycle: frame 1 foot strike, one leg forward and one trailing back, opposite arm swing, body leaning forward, cloak streaming behind; frame 2 passing pose, support leg under the body, knees bent; frame 3 push-off, back leg extended, front knee lifting; frame 4 airborne with both feet off the ground, one leg tucked; frame 5 airborne legs transitioning, arms mid-swing; frame 6 opposite foot contact, mirror of frame 1. BOTTOM ROW, JUMP animation, 3 frames left to right: frame 1 anticipation crouch, knees deeply bent, arms pulled back and down, cloak gathered; frame 2 rising airborne, legs tucked, arms sweeping up, cloak flowing upward; frame 3 peak extension, body stretched, legs slightly apart, cloak flaring.
Creator
Ash Xp1
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