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Made with meshy-6 ยท CC0 ยท 16 Sept 2026
Generated from prompt: Create a small gameplay animation set for this dark-fantasy summoning scepter prop. The scepter is a held weapon/ability prop, not a humanoid: idle = subtle hovering sway and pulsing violet crystal glow; summon = deliberate upward lift with a magical flare and brief shadow-energy burst from the crown; attack = fast forward casting thrust with a sharp violet flash and short recoil. Preserve the original mesh, materials, proportions, and pivot. Export as a GLB with separate named clips: idle, summon, attack. Do not create walk, run, or jump clips for this prop.
Creator
Seif
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