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Create AssetMade with Summer Pixel · 20 Oct 2026
Edited image: Using ONLY the Ogre (middle figure: massive pale-skinned fat belly, small head with underbite tusks, huge spiked wooden club resting on the shoulder, bone-and-skull necklace, leather arm straps, ragged hide loincloth with red cloth, bone-wrapped shins, bare huge feet), produce a game-ready horizontal WALK animation strip: exactly 6 frames in ONE row, 6 equal cells of identical width, evenly spaced, no borders, no cell dividers, no labels, no text, no ground shadow. Each frame shows the SAME ogre at the SAME scale, full body head to foot, centred inside its cell, feet on the same baseline. The ogre FACES RIGHT in every frame (side/three-quarter side view). Walk cycle pose order: 1 contact stride (front leg forward, rear leg back), 2 heavy body dip as weight lands, 3 passing pose legs together, 4 contact stride with the other leg forward, 5 heavy dip, 6 passing pose that flows back into frame 1. The spiked club stays shouldered in the right hand. Keep the reference EXACTLY: heavy thick black ink outlines, painterly dark-fantasy shading, muted earthy palette, weathered leather and bone trophies. Flat uniform light grey background, no scenery.
Creator
TotallynotZelda
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