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Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: This image is a flat-coloured 3D blockout render of a Greek temple interior, seen from a fixed isometric game camera looking down about 30 degrees. Repaint it as a finished hand-painted game background. This is a STRICT image-to-image paint-over and must keep the exact same aspect ratio and framing. Keep every shape, edge, silhouette, angle and position identical, pixel-aligned. Same camera, same framing, same sizes. Do not add, remove, move, resize or re-proportion anything. Do not change the borders or the horizon. Only paint surface detail INSIDE the existing shapes. Style: hand-painted illustration, warm late-afternoon sunlight, visible brush texture, painterly and rich, like a classical travel painting of Ancient Greece, matching the warm painted maps of the same game. Pale marble and cut stone, reddish terracotta tiles and fabric, dark green vegetation, soft SHORT contact shadows only at the base of things (never long shadows cast across the ground). Not photorealistic, not flat cartoon, no hard vector edges. Colour key: cream = white marble and pale plaster (columns, architrave, pediments, back wall); light grey = cut stone (column capitals, pedestals, stone blocks); red = fabric, the central carpet and the frieze bands; golden yellow = gilded ornament; green = tall cypress trees and round bushes; dark grey = rough rock; orange glow inside the two braziers = burning fire; pale beige on the foreground entrance pavement = outside stone paving; neutral grey ground = dry earth and paving. Keep everything exactly where it is: the twelve cream columns with grey capitals in two rows, the architrave, the red frieze, the two triangular cream pediments, the pale marble floor, the central red carpet, the cream back wall, the stone throne at the back with its seat, its tall high backrest and its golden details, both braziers and both statues beside it, the entrance gate with its pillars in the left foreground, and the cypresses, bushes and grey rocks around the edges. Distant sky and background stay as they are. Absolutely no humans, no characters, no figures, no gods, no statues of people that are not already there, no animals, no text, no letters, no numbers, no signs, no plaques, no watermarks.
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