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Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: Redraw ONLY the second character from this reference sheet - the TOWN GUARD (steel helmet with red plume, chainmail and plate armour, blue heraldic tabard with a gold lion, blue shield with a gold lion, short spear) - as a game ATTACK animation sprite strip. Keep his exact costume, colour scheme and art style from the sheet. STYLE: heavy black ink linework, painterly digital shading, muted earthy palette with blue and red cloth accents, dark-fantasy comic illustration, semi-realistic human proportions, crisp readable silhouette. COUNT AND SPACING ARE THE MOST IMPORTANT REQUIREMENTS: exactly 6 figures in one single row. Each figure is drawn NARROW - its whole silhouette including the spear and the shield is never wider than about 160 px on this 2048 px wide canvas - and the weapon is kept close to the body in every frame. Between every two neighbouring figures there is a wide empty band of flat background about 110 px across, so there are large clean empty columns separating the figures and no two figures ever touch, overlap or share any ink. All six figures are present; none is dropped or doubled. LAYOUT: ONE single horizontal row of exactly 6 full-body frames of the same man, arranged left to right. Fixed side-on profile view, attacking toward the RIGHT. Every frame uses the identical camera: same viewpoint, same perspective, same character width and same character height. The body (head, torso, hips, shoulder line) sits in exactly the same position and same size in all 6 frames; only the arms, the legs, the spear and the shield change. Feet stay planted on one common horizontal baseline, head stays at one common height. ATTACK: a braced spear thrust behind the round shield. Frame order: 1 ready (spear levelled, shield up), 2 wind-up (spear drawn back, shield tucked), 3 peak swing (arm cocked forward, torso turning), 4 impact (spear driven forward to the right, deep lunge, shield braced high), 5 follow-through (spear past the stroke, weight forward), 6 recover (spear pulled back to ready). The thrust stays compact so the figure never stretches across the gap. BACKGROUND: perfectly flat, uniform light neutral grey (#d6d6d6), completely empty - no ground line, no cast shadow, no frame borders, no grid lines, no labels, no text, no numbers. Nothing is cropped. Wide strip shape, roughly 3:1.
Creator
TotallynotZelda
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