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Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: Redraw ONLY the fourth character from this reference sheet - the PRIEST (long brown hair, short beard, cream and white robes with blue and gold trim, gold sun-cross holy symbol on the chest, brown leather belts and small satchel, tall staff topped with a golden sun-cross) - as a game ATTACK animation sprite strip. Keep his exact costume, colour scheme and art style from the sheet. STYLE: heavy black ink linework, painterly digital shading, muted cream and blue palette with a red cloth accent, dark-fantasy comic illustration, semi-realistic human proportions, crisp readable silhouette. COUNT AND SPACING ARE THE MOST IMPORTANT REQUIREMENTS: exactly 6 figures in one single row. Each figure is drawn NARROW - its whole silhouette including the staff is never wider than about 150 px on this 2048 px wide canvas - and the staff is kept close to the body in every frame. Between every two neighbouring figures there is a wide empty band of flat background about 120 px across, so there are large clean empty columns separating the figures and no two figures ever touch, overlap or share any ink. All six figures are present; none is dropped or doubled. LAYOUT: ONE single horizontal row of exactly 6 full-body frames of the same man, arranged left to right. Fixed side-on profile view, striking toward the RIGHT. Every frame uses the identical camera: same viewpoint, same perspective, same character width and same character height. The body (head, torso, hips, shoulder line) sits in exactly the same position and same size in all 6 frames; only the arms, the legs, the robe hem and the staff change. Feet stay planted on one common horizontal baseline, head stays at one common height. ATTACK: a two-handed holy staff smite. Frame order: 1 ready (staff held upright, both hands on the shaft), 2 wind-up (staff raised high and back, torso arched back), 3 peak swing (staff sweeping down and forward), 4 impact (staff head driven forward to the right at chest height, lunge, robe flaring), 5 follow-through (staff past the stroke, arms low), 6 recover (staff lifted back toward ready). Everything stays compact so the figure never stretches across the gap. BACKGROUND: perfectly flat, uniform light neutral grey (#d6d6d6), completely empty - no ground line, no cast shadow, no frame borders, no grid lines, no labels, no text, no numbers. Nothing is cropped. Wide strip shape, roughly 3:1.
Creator
TotallynotZelda
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