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Made with Seedream 5.0 Pro ยท CC0 ยท 14 Oct 2026
Generated from: 2D anime character sprite sheet for a top-down action game. EXACT GRID: 6 columns by 4 rows, 24 cells, all cells identical in size and evenly spaced, one single full-body character sprite centered in each cell with generous empty margin around it, flat solid uniform magenta #FF00FF background everywhere with no shadow, no floor, no grid lines, no text, no labels, no borders. ROW 1 (top): character facing DOWN toward the camera. ROW 2: character facing UP away from the camera. ROW 3: character facing LEFT. ROW 4 (bottom): character facing RIGHT. In every row: cell 1 and cell 2 are the two idle breathing frames; cells 3, 4, 5, 6 are a four-frame walk cycle (arm and leg swing, in place, no motion blur). CHARACTER: the cursed survivor, a tall lean anime figure in a tattered dark hooded coat with violet trim, bone-white hair, glowing violet eyes, dark gothic regalia. Art style exactly like licensed GBA and DS anime action games (Naruto and One Piece on GBA, Bleach: Dark Souls): chunky bold thick black outlines, flat cel-shaded color blocks, 2 or 3 flat shades per material, no gradients, no soft shading, harsh high contrast, dark anime-gothic palette of desaturated violet, cold blue, bone white and blood red accents. NOT cute, NOT chibi, NOT western cartoon, NOT pixel art, NOT photorealistic. VIEW: top-down three-quarter view, camera angled down roughly 65 degrees from above, so we see the top of the shoulders and head and only a little of the face at small size. Full body visible, feet not cropped. Absolutely consistent character design, outfit, proportions, outline weight and palette across ALL 24 cells: the same character in every cell, only pose and facing change.
Creator
Tao
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