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Made with GPT Image 2 ยท CC0 ยท 12 Sept 2026
Generated from: Original game VFX sprite sheet, a 9-frame contact burst for a mobile turn-based duel game. Art direction: comic-clean, high contrast, forged brass and engraved dark-gold metal, brass filings, ember sparks, stained-glass light shards, dark fantasy machine-hall opulence. Palette anchors: gold #d9ad47, panel void #0d0e12, cream #f2ede0, ember red #c72e29. Camera: 36-degree side view of a duel, attacker on the left, target on the right, the burst reads as happening between them and is anchored at the upper-right of each cell so the game can position it on the weapon socket (WeaponSocketR). Sheet layout: exactly 9 frames in a 3x3 grid of equal square cells, each cell a 256x256 frame, even gaps, no grid lines, no borders, no dividers, no frame numbers. Each cell holds the same single burst effect at the same scale and anchor point, reading left to right then top to bottom: frames 1-4 anticipation and charge-up, frames 5-6 build and travel, frames 7-8 the contact impact landing in the final third with the peak at frame 8, frame 9 recoil and fade. The effect is isolated on a flat solid mid-gray background, one flat color, no gradient, no scenery, no floor, no characters, no text, no letters, no numerals, no watermark, no logo, no UI chrome. Burst: crush_contact - an overhead and diagonal smash: one heavy hammer-head mass of ember orange #FF803D with deep #EB4D52 shadow dropping on a diagonal from the upper-left to the lower-right, cracked brass plates, a bright compression core, ending in a wide low shock ring with radial debris and dust crescents on impact, socket flare at the upper-right, impact landing in the lower right third. Silhouette read: a compact diagonal weight with a wide low impact fan, unlike any crescent.
Creator
Berkcan Aytemur
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