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Made with Summer Pixel · CC0 · 23 Sept 2026
Edited image: Use the small rounded white robot companion in the reference image. Keep its design 100 percent unchanged: glossy white rounded egg-shaped body and head, large dark navy visor face with two glowing cyan-blue eyes, small gold crown emblem on the lower chest, blue accent rings and blue shoulder/hip caps, rounded white arms with blue-tipped hands, short rounded white legs with blue-tipped feet, soft studio shading. Same colours, same proportions, same identity. Do NOT redesign it, do not turn it into an icon, logo, badge or logo mark, and do not add text or lettering. Now re-render this robot as a 2D GAME SPRITE SHEET for an isometric game: EXACTLY 8 animation frames of this same robot arranged in ONE horizontal row of 8 equal-width cells, left to right in play order, forming a seamless floating HOVER loop. Every cell shows the whole robot at exactly the same size and same camera angle: fixed isometric camera, 2:1 dimetric look, slight top-down three-quarter view, the robot floating above the ground facing north-east (turned three-quarter toward the screen right, looking up and to the right). Hover poses in order: base height, rising, high point with a slight forward tilt, descending, base height again, rising with a small side sway, high point with arms lifted, descending back to base. It must read as a real animated companion character in motion, not a static icon. A soft cyan glow and a small dust puff sit directly under it in every frame. Scene-local pivot at the feet centre. Soft warm key light from the top-left identical in every frame. Flat pure white background, isolated character, no scenery, no ground plane, no props, no other characters, no text, no labels, no numbers, no frame borders, no grid lines, no dividing lines between frames.
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סיבא עאסי
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