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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: In-game over-the-shoulder view from behind an overturned city bus: the olive-armoured player soldier crouches low, rifle aimed across a wide avenue. Across the street two groups of three militia riflemen in brown padded jackets are firing at each other beside a burning car, bodies caught mid-stride in simple walk-and-fire poses, muzzle flashes as flat orange shapes. Empty street between them with lane markings, a low house row, a bare tree, scattered crates for cover. Camera behind the player's shoulder, wide enough to see both enemy clusters. Flat shading, few materials, no interface. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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