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Made with Grok Imagine ยท CC0 ยท 10 Sept 2026
Generated from: Create exactly two separate matching 2D game sprite frame images in this single generation, intended as frame 1 and frame 2 of one enemy walk cycle. Same human-like cartoon girl enemy in both outputs, full body side view facing RIGHT, vivid bright red dress, clearly visible bright pink club/bat held forward in her right-facing hands, dark hair, bold high-contrast black-purple outline, clean readable cartoon with pixel-inspired hard-edged color clusters, no gradients, no text, no UI, no nameplate, no shadow, no extra characters, no boss variant. Keep identical design, palette, proportions, scale, ground position, and square canvas dimensions across both frames. Frame 1: neutral upright waddle stance, front leg forward and club slightly raised. Frame 2: subtle opposite-leg waddle, body bobbed one pixel and club slightly lowered, still clearly facing right. Character should remain compact and readable when displayed at 34 px tall. Use a perfectly flat uniform pale cyan background only as a temporary background for later removal, with no background objects. Output two separate images, not a sprite sheet, not a collage, not multiple poses in one image.
Creator
TT Rr
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