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Made with Seedream 5.0 Pro ยท CC0 ยท 12 Sept 2026
Generated from: Full-body standing character sprite for a dark hand-painted folk-tale game, drawn illustration, ink and watercolor on textured canvas paper, muted ochre-brown palette, one warm orange rim light along the side of the body that would face a room lamp. A single slim boy of about 10-12, slender, not chubby, thin realistic drawn child with a slightly hunched unsure posture, front or slight three-quarter view, arms hanging at his sides, weight slightly on one leg, gaze directed slightly off-camera and not straight into the lens. Hair: tousled dark-chestnut, sticking out in different directions in layers, strands of uneven length, a fringe falling slightly over the eyes, not smooth, not a tidy haircut. Face: narrow and childlike, large dark expressive eyes, thin eyebrows, light freckles and smudges of dirt, wary faintly anxious expression, mouth slightly open, eyes a little wide, not blank, not happy. Shirt: a dark-red buttoned shirt with a collar, fine barely visible check, threadbare with worn patches and a couple of dark dirt stains, not a knitted sweater. Suspenders: dark olive-brown braces over the shirt with metal buckles. Backpack: a battered brown leather backpack with buckle clasps and an outer pocket, worn on his back with its strap visible over the shoulder. Trousers: olive-brown baggy trousers with clearly visible sewn patches on both knees. Footwear: tall dark-brown laced boots, scuffed, the lacing clearly drawn. A soft painted contact shadow directly under the boots, dark warm grey, hugging the soles. The whole figure is isolated on a flat solid uniform chroma-key green background, colour like #00b140, absolutely uniform with no gradient, no vignette and no other objects, no furniture, no floor line, no text; the boy is fully inside the frame from the top of his hair to the bottom of his boot soles with a small margin, nothing cropped.
Creator
user_4ca946a3
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