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Made with GPT Image 2 ยท CC0 ยท 25 Sept 2026
Generated from: Pixel art creature spritesheet: a skeletal bonehound dog trotting, in a strict 4 by 3 grid (4 rows, 3 columns) on a plain flat pure white background. 12 creatures total, each centered in its own invisible grid cell with generous empty white margin; figures never touch, overlap or share pixels. Row 1 (top row), three trot-cycle frames of the bonehound seen from the FRONT (facing towards the viewer, facing down the screen): frame 1 legs gathered, frame 2 mid-stride legs spread, frame 3 legs gathered on the other phase. Row 2, three trot-cycle frames of the SAME bonehound seen from BEHIND (facing away, up the screen). Row 3, three trot-cycle frames of the SAME bonehound in LEFT profile, trotting towards screen-left. Row 4 (bottom row), three trot-cycle frames of the SAME bonehound in RIGHT profile, trotting towards screen-right. Creature design, identical in all twelve figures: a thin skeletal undead hound made of exposed bone - narrow long canine skull with eye sockets, jaw of small sharp teeth, segmented spine ridge with visible ribcage, four thin bony legs with clawed feet, long whip-like tail with small bone spikes, faint violet glow in the eye sockets and a soft teal glow inside the ribcage. Quadruped: body horizontal, noticeably LOW and LONG, longer than it is tall, about half the height of a human character. Feet on the same baseline in every cell, tail and head bobbing slightly between frames. Art style: crisp gothic pixel art, thin dark outlines around every bone, hard pixel edges, no anti-aliasing, no gradients, flat muted palette limited to bone white, charcoal black outlines, muted violet and desaturated teal accents. No text, no labels, no letters, no numbers, no grid lines, no borders, no frame lines, no arrows, no drop shadows, no ground shadow, no watermark, no background scenery. White background only.
Creator
Michael Byrne
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