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Made with GPT Image 2 ยท CC0 ยท 25 Sept 2026
Generated from: Pixel art creature spritesheet: a skeletal bonehound dog in 4 top-down RPG poses, arranged in a strict 2 by 2 grid (2 columns, 2 rows) on a plain flat pure white background. Each creature is centered in its own invisible grid cell with generous empty white margin; figures never touch, overlap or share pixels. Top-left cell: the bonehound seen from the FRONT (facing towards the viewer, facing down the screen), standing idle. Top-right cell: the SAME bonehound seen from BEHIND (facing away from the viewer, facing up the screen), standing idle. Bottom-left cell: the SAME bonehound in LEFT profile (facing screen-left), standing idle. Bottom-right cell: the SAME bonehound in RIGHT profile (facing screen-right), standing idle. Creature design, identical in all four poses: a thin skeletal undead hound made of exposed bone - narrow long canine skull with eye sockets, a jaw of small sharp teeth, a segmented spine ridge with visible ribcage, four thin bony legs with clawed feet, a long whip-like tail with small bone spikes, and faint violet glowing eye sockets with a soft teal glow inside the ribcage. It is a quadruped, noticeably LOW and LONG: its body is horizontal, longer than it is tall, standing about half the height of a human character. Art style: crisp gothic pixel art, thin dark outlines around every bone, hard pixel edges, no anti-aliasing, no gradients, flat muted palette limited to bone white, charcoal black outlines, muted violet and desaturated teal accents. No text, no labels, no letters, no numbers, no grid lines, no borders, no frame lines, no drop shadows, no ground shadow, no watermark, no background scenery. White background only.
Creator
Michael Byrne
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