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Made with Summer Pixel · CC0 · 11 Aug 2026
Edited image: Create a NEW final pixel-art/chibi walking animation sprite sheet from this reference. Use the reference as the locked character identity; do not return it unchanged and do not create a single character illustration. FINAL OUTPUT: one single landscape 4:3 image containing exactly 12 distinct full-body frames in an exact borderless 4 COLUMNS x 3 ROWS grid. Row 1 frames 01-04, row 2 frames 05-08, row 3 frames 09-12. Equal cells, equal spacing, no labels, no numbers, no margins, no overlap, no parts crossing cell boundaries. One complete character per cell, centered in its cell, fully visible. LOCKED CHARACTER DESIGN in every frame: same chibi large head/small compact body, same head shape, same face and expression, same small black dot eyes with exactly one tiny white highlight each, same warm beige skin, same white long-sleeve shirt with the existing red HELITEB logo/text on the chest, same collar and buttons, same dark gray/black pants, same black shoes, same side view facing RIGHT, same camera angle, same palette, same dark pixel outlines, same scale and pixel density. Do not redesign or change the clothing, face, logo, colors, proportions, or viewing direction. HAIR CORRECTION — apply in all 12 frames: straight flat black hair with a very straight fringe, but compact and close to the skull. Reduce the volume significantly behind the head and on both sides. The back must end close to the skull with only a small natural thickness; the sides stay close to the head. No hair mass extending backward, downward, or outward; no puffy, rounded, mushroom-like, helmet-like, or oversized silhouette. Keep the same compact haircut consistently in every frame. ANIMATION — exactly 12 genuinely different poses forming one fluid complete walk loop toward the RIGHT. Keep the torso/head horizontally centered at the same scale and keep feet near the same ground level; no progressive translation. Use a clear 12-frame cycle with alternating contact, down, passing, and up phases: 01 contact: left leg forward, heel down; right leg back, toe down; visible front arm strongly forward toward RIGHT, opposite arm back. 02 down: weight on left, left knee bends, body lowers subtly, right heel lifts; front arm moves inward from forward swing. 03 passing: left supports, right leg passes under torso with knee forward; feet close; front arm passes near the torso. 04 up: highest point; right leg moves forward and left back; front arm swings clearly backward toward LEFT behind the torso. 05 opposite contact: right leg forward heel down, left leg back toe down; front arm strongly forward toward RIGHT, opposite arm back. 06 down: weight on right, right knee bends, body lowers; left heel lifts; front arm moves inward from forward swing. 07 passing: right supports, left leg passes under torso; feet close; front arm passes near torso. 08 up: highest point; left leg forward and right back; front arm swings clearly backward behind the torso toward LEFT. 09 repeat the phase of 01 with clear forward arm and opposite leg arrangement. 10 repeat the down phase with bent support leg and lifted heel. 11 repeat passing with legs close and arms transitioning. 12 up/loop transition: right leg moving forward, left leg back, front arm transitioning from backward toward the forward position of frame 01. Make frame 12 connect smoothly to frame 01. CRITICAL ARM REQUIREMENT: the front/visible arm must be a clearly attached continuous limb and complete a large natural forward-to-backward swing over the cycle. At forward extremes, the hand extends noticeably toward the RIGHT. At backward extremes, the same arm extends noticeably behind the torso toward the LEFT. Do not keep it bent in front of the chest or stomach, do not make all frames similar, and do not use tiny arm movements. Synchronize the arm swing with the opposite leg like a real walk. LEG REQUIREMENT: strong alternating leg positions with visible contact, push-off, lifted heel, passing, and extended forward/back poses. Feet visibly change position between frames; do not duplicate the same leg pose. STYLE/BACKGROUND: clean professional pixel art matching the reference, crisp hard square pixels, consistent pixel density and outline thickness, no blur, anti-aliasing, smoothing, gradients, dithering, vector edges, shadows, floor, scenery, props, effects, or extra characters. Use a plain pure white background in every cell. No divider lines unless absolutely necessary; if present, keep them thin and neutral. No text other than the unchanged red HELITEB logo.
Creator
José Armando Rodríguez Tapia
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