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Made with Summer Pixel · CC0 · 11 Aug 2026
Edited image: Create a NEW final image from this exact reference. Use the character as a LOCKED MODEL. Do not return the reference unchanged, do not create a single pose, and do not make a loose reinterpretation. The output must be one finished pixel-art sprite sheet with EXACTLY 12 full-body frames in an exact 4 COLUMNS x 3 ROWS grid: row 1 frames 01-04, row 2 frames 05-08, row 3 frames 09-12. Equal cells, equal spacing, plain white background, no labels, no frame numbers, no borders, no gutters, no overlap. One character per cell, fully visible and uncropped. PRESERVE THE CHARACTER IDENTICALLY IN ALL 12 CELLS: same chibi face and expression, same eye size/position with one tiny white highlight in each eye, same warm beige skin, same white long-sleeve shirt, collar, white buttons, unchanged red HELITEB logo centered on the chest, same dark pants, black shoes, dark pixel outlines, same large head-to-body ratio, body proportions, scale, pixel density, side-view camera, and facing RIGHT. No redesign, recoloring, mirroring, rotation, perspective change, or camera change. HAIR MUST BE SHORT, FLAT, AND COMPACT IN EVERY CELL: a straight bowl/book-cut with a perfectly straight horizontal fringe. Substantially reduce the rear silhouette so it follows the skull contour and ends close to the neck; keep both sides close to the head with very little protrusion. No long back hair, no wide rear mass, no puffy, rounded, mushroom-like, helmet-like, or elongated silhouette. MAKE A CLEAR, EXAGGERATED, COMPLETE 12-FRAME WALK CYCLE TOWARD THE RIGHT. Keep head and torso at the same horizontal center and same scale in every cell; baseline and feet stay at the same overall ground level; the character must not translate across the sheet. Animate the SAME visible/front arm as one connected anatomical limb through a LARGE range. It must clearly reach behind the body and then clearly reach forward in front of the body; never keep the hand near the chest or stomach for most frames. The arm swing must be immediately obvious when the sheet is played. Frame poses, in order: 01: visible/front arm strongly BACKWARD behind the torso toward LEFT, hand visibly past the hip; opposite arm strongly FORWARD toward RIGHT; left leg forward and right leg backward. 02: front arm transitioning from behind toward neutral; opposite arm transitions back; stride closing. 03: both arms near neutral beside the torso; passing legs, feet close. 04: front arm strongly FORWARD toward RIGHT, forearm clearly ahead of chest near face/forward torso; opposite arm strongly BACKWARD; right leg forward and left leg backward. 05: front arm leaving forward position toward neutral; opposite arm transitions. 06: front arm moving past neutral toward BACKWARD; legs transition through weight transfer. 07: arms near neutral beside torso; passing pose with feet close and subtle body rise. 08: front arm strongly BACKWARD behind the torso toward LEFT, elbow and hand clearly behind the hip/body silhouette; opposite arm strongly FORWARD; left leg forward/right leg backward. 09: transition from backward toward neutral; body lowers slightly. 10: front arm moving forward through neutral; legs pass and alternate. 11: front arm strongly FORWARD toward RIGHT, visibly ahead of the chest; opposite arm strongly BACKWARD; right leg forward/left leg backward. 12: transition from forward back toward the starting backward phase, with stride closing and pose connecting smoothly to frame 01. Use smooth interpolation between these poses: behind → neutral → forward → neutral → behind → neutral → forward → loop. Arms and legs must be synchronized like a real walk, with strong alternating stride, contact, push-off, passing, lifted heel, and subtle up/down body motion. Do not make consecutive frames nearly identical. Do not make the character run, jump, turn, or squash/stretch. STYLE: clean professional crisp pixel art matching the reference, hard square pixels, consistent pixel size and outline thickness, no anti-aliasing, blur, smoothing, gradients, dithering, vector edges, shadows, floor, scenery, props, effects, extra characters, or extra text. Pure solid white background in every cell. The only text allowed is the unchanged red HELITEB logo. Before finishing, ensure the sheet visibly contains a genuinely forward arm extreme, a genuinely backward-behind-the-body arm extreme, compact short hair, exactly 12 frames, and a readable 4x3 layout.
Creator
José Armando Rodríguez Tapia
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