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Made with Summer Pixel · CC0 · 11 Aug 2026
Edited image: Create a NEW FINAL IMAGE from this reference. The reference is a LOCKED CHARACTER MODEL. Do not return the reference unchanged and do not make a single-character illustration. The output must visibly be one complete sprite sheet with EXACTLY 12 distinct animation frames in an exact 4 COLUMNS x 3 ROWS grid. LAYOUT: landscape 4:3 canvas, no margins, no gutters, no borders, no labels, no numbers. Equal cells in reading order: row 1 = frames 01,02,03,04; row 2 = 05,06,07,08; row 3 = 09,10,11,12. Exactly one complete character per cell, all body parts visible and uncropped. LOCKED CHARACTER — copy the reference design identically in every frame: same chibi large head-to-body ratio, same head silhouette, same face and expression, same eye size and positions, one white highlight in each eye, same straight flat black book-cut hair with straight horizontal fringe and identical silhouette/length, same warm beige skin, same white long-sleeve button-up shirt, collar, white center buttons, bold red HELITEB text centered on the chest, same dark charcoal-gray pants, same plain black shoes, same dark pixel outlines, colors, proportions, camera angle, pixel density, and scale. Side view facing RIGHT in all 12 cells. Never redesign, recolor, mirror, rotate, turn toward the viewer, change the logo, change the hair, or alter the face. ONLY CHANGE THE POSE: make one coherent alternating 12-frame walk cycle. Keep head/torso at the same horizontal center, same scale and size, and keep all feet on the same overall ground level; no forward translation across the sheet. Use these exact sequential phases: 01 CONTACT: left leg forward heel down, right leg back toe down, right arm forward, left arm back, slight forward lean. 02 DOWN: weight on left, left knee slightly bent, body subtly lower, right heel lifting. 03 PASSING: left supports, right leg passes under torso, right knee forward, feet close, rising. 04 UP: highest point, right leg forward and left back, right arm back and left arm forward. 05 CONTACT: exact opposite, right heel forward, left toe back, left arm forward, right arm back. 06 DOWN: weight on right, right knee slightly bent, body subtly lower, left heel lifting. 07 PASSING: right supports, left leg passes under torso, left knee forward, rising. 08 UP: highest point, left leg forward and right back, left arm back and right arm forward. 09 repeat the same phase as 01. 10 repeat down phase. 11 repeat passing phase. 12 up/loop-transition phase: right leg moving forward, left leg back, high point, arms transitioning toward frame 01. Make frame 12 connect naturally to frame 01. Subtle hip and vertical motion only; no running, jumping, exaggerated squash/stretch, unrelated poses, or progressive movement. STYLE: professional crisp pixel art matching the reference exactly: hard square pixels, consistent pixel size and outline thickness, limited palette, no anti-aliasing, blur, smoothing, gradients, dithering, painterly texture, or vector edges. Every cell has a pure solid WHITE background. No floor, ground line, shadow, scenery, objects, particles, effects, glow, green outline, colored border, or any text except the unchanged red HELITEB logo. Prioritize an actual readable 12-frame 4x3 sprite sheet and character consistency over decorative detail.
Creator
José Armando Rodríguez Tapia
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