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Made with text-to-3d ยท CC0 ยท 29 Sept 2026
Generated from prompt: Create a realistic 3D game character for a mobile survival-management game. Character: adult male school teacher, early to mid-30s, average height and build, practical everyday appearance, intelligent and grounded, not athletic, modest suburban American style. Clothing: simple jeans or casual pants, comfortable sneakers or practical boots, plain T-shirt or henley under a light sweater or zip-up jacket, small practical backpack. Style: semi-realistic, grounded, slightly rugged, believable proportions, not cartoon, not fantasy, not glamorous, not exaggerated. Expression neutral and calm. Full-body character, clean silhouette, clean topology, game-ready, mobile-friendly polygon count, suitable for third-person gameplay. Neutral A-pose or relaxed idle pose. No weapon, no armor, no logos, no text, no dramatic accessories. Prioritize readability, natural proportions, and a realistic everyday survival-game feel.
Creator
Anna Pobegaeva
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