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Made with Grok Imagine · CC0 · 16 Aug 2026
Generated from: A production-ready 2D game sprite sheet for a dark mobile top-down zombie shooter. ENEMY TYPE: Crawler — an original low-to-the-ground quadrupedal infected with a visibly broken spine, long dragging arms, splayed hands, twisted legs tucked under the torso, torn hospital remnants and a distinctive hunched silhouette. Strict true top-down three-quarter orthographic gameplay view with a slight angle from above, designed for a small phone screen. Create one clean 3x2 animation grid with six separate cells showing the same creature at identical scale and pivot: idle, walk, run, attack, hurt reaction, death. Every cell must preserve exact anatomy, low profile, clothing, proportions, scale and orientation; attack is a sudden lunge from the ground. Realistic dark military horror, post-apocalyptic, gritty, extremely detailed painted game art, dirty cloth, cracked skin, grime and decay, charcoal gray, bone and muted olive palette. Finished in-game sprite sheet, not concept art, not a portrait, not a photo, not a 3D render. Isolated on a perfectly flat light neutral background for reliable alpha removal, no ground, no environment, no cast shadow outside the creature, no text, no labels, no logos, no UI, no border.
Creator
Мерсер Ал
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