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Made with Nano Banana 2 Lite ยท CC0 ยท 15 Oct 2026
Generated from: Top-down pixel art arena layout, a roughly circular play field ringed by dense packed asteroid boulders forming natural walls and narrow gaps, scattered mid-field rock clusters creating choke-point corridors, open centre space for dogfights, dark space background with faint blue star scatter, chunky 16-bit pixel rendering, palette of charcoal black, grey rock and cool blue void Drawn in this game's art direction: Chunky 16-bit pixel art, top-down view, hard pixel edges, no anti-aliasing, limited colour palettes of four to six colours per image, flat sprite-style rendering, stark dark backgrounds, bright saturated accent colours for ships and effects, retro CRT feel with crisp pixel grid Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Aaron Agius
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