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Made with Seedream 5.0 Pro ยท CC0 ยท 9 Oct 2026
Generated from: A 4x4 grid sprite sheet of ONE consistent video-game character on a flat solid magenta background (pure #FF00FF, no gradients, no shadows on the background). Character: a small hooded forager-herbalist, top-down overhead RPG perspective, only about 3 heads tall, wearing a deep moss-green hooded cloak, russet-brown leather boots and belt, a warm orange-gold strap holding a small brown satchel of herbs, tiny gold clasp, deep purple trim on the hood. Hand-crafted 16-bit pixel art: hard pixel edges, no anti-aliasing, no blur, no smoothing, chunky readable pixels, limited cozy palette of rich greens, golds, deep purples, warm oranges and russets. Every cell contains the exact same character at the exact same size, exact same scale, exact same camera angle, evenly spaced in a strict uniform 4x4 grid with equal cell sizes, each sprite centered in its own cell with generous empty margin, no cell touching another, nothing cropped at the image edges. Row 1 top: character facing DOWN (front view, face and hood opening visible). Row 2: character facing UP (back view, no face visible, cloak back and satchel strap). Row 3: character facing LEFT (side profile facing left, facing the left edge of the image). Row 4: character facing RIGHT (side profile facing right, facing the right edge of the image). In every row the four columns from left to right are: walk pose with left leg forward, walk pose mid-stride, walk pose with right leg forward, and a standing idle pose with both feet together. All four rows use the same character design, same cloak color, same gear, same pixel size.
Creator
Flip van Wanrooij
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