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Made with Seedream 5.0 Pro ยท CC0 ยท 5 Oct 2026
Generated from: A pixel art character spritesheet for a cozy top-down 2D RPG, drawn in the Stardew Valley family style (soft dark outlines, warm readable palette, clear silhouette) but with one deliberate proportion change: the head is noticeably larger and rounder than Stardew proportions - about 15 percent bigger relative to the body, chibi-cute. The image is exactly a 4 by 4 grid of 16 equal square cells on a flat solid magenta background (#FF00FF). Every cell holds one full-body character sprite, centered, with even padding, no cell borders, no grid lines, nothing overlapping between cells. GRID ROWS, top to bottom: Row 1 = character facing the camera (front, facing down/toward viewer) Row 2 = character facing away (back, facing up) Row 3 = character facing left Row 4 = character facing right GRID COLUMNS, left to right: Column 1 = idle pose, arms relaxed at sides Column 2 = idle pose, slight breathing bob, arms shifted a little Column 3 = walk pose, one leg stepping forward Column 4 = walk pose, the other leg stepping forward CRITICAL FEET RULE: the boots always point straight DOWN toward the bottom of the frame, i.e. toward the camera, in all 16 cells. Even in the left-facing and right-facing rows the feet stay pointing down/forward - left and right facing is communicated only by the lean of the body, the shoulder line, the hair shape and the direction the eyes look, never by turning the feet into a strict side profile. CHARACTER DESIGN, identical in all 16 cells: a young village farmhand, short dark brown hair, warm tan skin, cream off-white shirt with the sleeves rolled, warm ochre-moss green work vest, dark blue-grey trousers, brown boots. Exactly the same size, same position on the ground line, and same colors in every cell. Only the pose changes. Pixel art with crisp 1 pixel outlines, hard edges, no anti-aliasing, no blur, no text, no numbers, no labels, no watermark, no drop shadows, no ground shadow.
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user_96824d0a
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