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Made with Summer Pixel ยท CC0 ยท 15 Sept 2026
Edited image: Use the provided image ONLY as a style reference for brushwork, palette, paint finish and lighting. Do NOT copy or include its subject: no tree, no trunk, no branches, no foliage, no sky, no composition of any kind. Create an entirely NEW asset: ONE in-world corruption vine TRAP for a 2D fantasy board game, seen from a 3/4 top-down elevated three-quarter angle, as if growing out of the ground. Twisted thorny black-purple vines and curling roots that have grown up out of the earth and are reaching up and inward, actively binding and entangling a small character who would stand in the middle of them. Strongly ASYMMETRIC and organic: tendrils of clearly unequal length, thickness and weight, some curling low, some rearing up high, none mirrored, no wreath, no circular ring, no symmetrical decoration, no decorative frame icon. The centre must stay OPEN and EMPTY so a small fairy sprite can be placed inside it. It should read as a dangerous unnatural magical snare, a trap that has taken hold of the ground, not a neat ornament. Dark purple-black vine bark, charcoal purple thorns, a few small dark withered leaves, and a faint sickly purple magical glow tracing along the vines and thorns. No gore, no blood, no skulls, no horror imagery, no faces. Roughly 240-280 pixels across when shown at game scale, so the silhouette must be bold and readable at gameplay distance. Isolated, centred, on a completely plain flat pure white background with a clear empty margin all around, no ground beneath it, no border, no frame, no vignette. Hand-painted polished mobile kingdom-builder quality, soft painted edges, no hard vector outline, no pixel art, no text, no watermark.
Creator
Damian Smit
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