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Made with Grok Imagine · CC0 · 29 Jun 2026
Generated from: A corrupted clergy enemy pixel art spritesheet, top-down RPG 3/4 front view, 8 frames in a clean 2-row grid (4 frames per row, 32x32 pixels each frame, visible grid guides separating frames). Top row: 4-frame idle/walk cycle, robes swaying slightly. Bottom row: 4-frame death animation, figure collapsing into a heap of rags and rot. Torn dark robes fused with rotting flesh, faceless hooded figure, no clear human features visible, silhouette like a hunched monk. Desaturated restricted palette: black, dried-blood red, sickly grey-green only -- no bright colors, no orange, no blue, no white. Religious-horror inspired by corrupted Galician folklore and rural curses, not generic zombie, not skeleton. 32-bit pixel art, crisp hard pixels, consistent silhouette and palette across all 8 frames, flat shading, clean solid flat background (light grey), single character per frame, readable silhouette, no anti-aliasing, no gradient shading, no perspective distortion.
Creator
Cristian Lopez Bello
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