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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: Overhead view looking down at the main building of a small school: one long straight central corridor running the full length, five classrooms opening off the left side and five off the right, each with a single door onto the corridor, glazed ceramic tile floor with a green border strip, a wider lobby at the lower end and a stair block at the upper end, entrance doors at the lobby, walls cut away along the top edge so the inside layout reads clearly, wide open walking space in front of every door, no people, no text. Drawn in this game's art direction: Clean stylised-realistic 3D render at architectural-visualisation realism, geometry slightly simplified but proportions true to a real school; matte painted concrete walls, glazed ceramic floor tiles with a soft sheen, brushed aluminium window frames, plain glass, painted steel doors, worn wooden desk edges; bright diffuse daytime daylight through tall windows, gentle global illumination with soft contact shadows and no harsh spotlights; camera reads as a calm first-person walk at about 1.6 m eye height with a faint handheld sway and a 65-degree field of view; palette of off-white and warm light grey walls, cool grey-green ceramic floors, pale teal accents, small warm wood and orange notes, low saturation overall, no text or interface elements anywhere. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Luiz Zanotti
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