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Made with Summer Pixel ยท CC0 ยท 21 Sept 2026
Edited image: Restyle this photograph as a hand-painted stylized dark-fantasy game character concept sheet, front view, full body, centered, plain neutral grey background. Keep the same person: the same young adult woman, the same specific young face, the same proportions (about 1.7 m, slim athletic build), and the same costume construction and colours exactly - dark petrol-blue cowl neck tunic with rolled-up sleeves over a grey-blue underlayer, brown leather fingerless bracers on both forearms, wide brown leather belt with brass buckle, dark brown leather trousers, tall brown leather boots with buckle straps, ONE asymmetric leather-and-metal shoulder plate on her LEFT shoulder with a leather strap crossing her chest diagonally to her right hip, and a sheathed dagger hanging at her LEFT hip. Hair: copper-red, worn as one thick long braid over her RIGHT shoulder down to her waist with two small pale-blue bands tied in. Rendering style: like carefully modelled and painted 3D game art - deliberately simplified large sculptural forms, flattened value groups, clean readable silhouettes, visible soft brushwork, hair grouped into a few readable strands, cloth shown in large understandable folds. No photographic skin pores, no fabric micro-detail, no film grain. Keep the petrol blue and the copper hair as the only strongly saturated colours, everything else calm desaturated brown and grey. Absolutely not: photoreal, not a photograph, no faceted low-poly, no cel shading, no comic ink outlines, no anime style, no plastic doll/3D-render sheen, no rope or rope coil anywhere on the body, no apron-like front panel, no crystal or metal arm guard.
Creator
Domenic Jahn
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