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Made with Summer Pixel ยท CC0 ยท 19 Sept 2026
Edited image: Convert this single pixel-art monster fish into ONE 1024x1024 pixel-art animation sprite sheet: a strict 4 rows x 4 columns grid of 16 equal cells, every cell exactly 256x256 pixels, seamless invisible cell boundaries - absolutely no grid lines, no borders, no frames, no labels, no numbers, no text, no watermark anywhere. BACKGROUND: one flat solid magenta #FF00FF fill behind every sprite in every cell. Do NOT use the reference's black background. No shadows, no ground, no gradient, no texture, no scenery. SUBJECT: all 16 frames show the SAME monster fish from the reference image, reproduced exactly and identically - teal/aqua #3EC7C1 body, big open maw with long white needle teeth, angry eye, spiky dorsal fin, large pectoral fins, big fan tail, thick dark outlines, heavy ordered dithering for the shading, head facing LEFT and tail to the RIGHT in ALL 16 frames. Identical body size, identical scale, identical camera distance, identical centered position in every cell (fish body center at the cell center) so the sprite never jumps between frames. Each fish occupies at most about 200x200 pixels inside its 256x256 cell, leaving at least 28 pixels of empty magenta on all four sides; no fin, tail, tooth or effect may touch or cross a cell edge. Only the pose changes between frames - never the design, color, proportions, facing direction, or size. Animations, row by row: Row 1 (top) IDLE, 4 frames: hovering in place, dorsal fin, pectoral fins and tail swaying in a gentle loop, subtle body bob, mouth open as in the reference. Row 2 HURT, 4 frames: jerks backward, eye squeezed or wincing, pectoral and dorsal fins flared wide, then settles back into the idle stance. Row 3 ATTACK, 4 frames: pulls back and coils, then lunges forward with a wide open toothy bite, follow-through with the fins swept back, then recovery back to the stance. The lunge stays fully inside the cell. Row 4 (bottom) DEATH, 4 frames: stagger, body flipping over, sinking downward, final belly-up pose with limp drooping fins - same scale as the other rows. STYLE: crisp hard-edged retro RPG bestiary pixel art, native pixel grid around 200 px per sprite, ordered dithering identical to the reference, no anti-aliasing, no blur, no smoothing, no painterly, no photographic, no 3D render look. Frames must read as one continuous animation per row with completely empty magenta gaps between cells.
Creator
Ho Vo
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