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Made with Summer Pixel · CC0 · 16 Aug 2026
Edited image: Convert this exact elite post-apocalyptic soldier into a production-ready 2D top-down game sprite atlas for a mobile twin-stick zombie shooter. Preserve the helmet with dark visor, heavy dirty tactical armor, damaged metal plates, pouches, backpack, gloves, boots, proportions, charcoal/desaturated olive palette, and assault rifle. Do not redesign or replace the character. Create a clean, evenly spaced animation atlas on a uniform plain light neutral background for later alpha cutout, with identical scale, pivot, proportions, feet placement and weapon proportions in every frame. Use strict top-down three-quarter orthographic gameplay camera with a slight angle from above, readable silhouette at small phone size, body and rifle oriented naturally toward aim direction. Include full gameplay coverage as separate frame sequences: idle with subtle breathing, walk in 8 directions, run in 8 directions, aim in 8 directions, shoot with rifle recoil/muzzle flash in 8 directions, reload in 8 directions, melee strike in 8 directions, dodge in 8 directions, hit reaction in 8 directions, ability cast/use in 8 directions, and death in 8 directions. Each sequence should have multiple smooth keyframes and all frames aligned to the same grid; motion must be clearly top-down, with no side-view platformer poses. Keep the sheet purely visual: no captions, no labels, no numbers, no text, no logos, no UI, no decorative background, no floor or environment, no blood splatter outside the character. Make it look like a finished hand-painted realistic dark military horror sprite atlas, not concept art, not a 3D render, not a photograph.
Creator
Мерсер Ал
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