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Made with Summer Pixel ยท CC0 ยท 30 Sept 2026
Edited image: Convert this exact character into a pixel-art game spritesheet for a 2D isometric action RPG (Ragnarok Online style). Keep the design identical to the reference: male demon gunslinger, spiky black hair, two small red horns, red eyes, glowing red rune sigil tattoo on his bare chest, long tattered red trench coat with gold trim, spiked gold pauldron on one shoulder, black fingerless gauntlets with gold spikes, chains hanging from his belt, red pants, black armored knee-high boots with gold spikes. He dual-wields an identical spiked red-and-black shotgun, one in EACH hand. CAMERA (important): high three-quarter isometric view, camera looking down at about 45 degrees, like Ragnarok Online - you see a little of the top of his shoulders and the top of his head. Do NOT copy the flat front-on camera of the reference illustration. LAYOUT: one image holding 6 frames of a DUAL SHOTGUN BLAST action for the direction DOWN-LEFT (character turned three-quarters toward the lower-left of the frame, seen from his front-left, guns aimed toward the lower-left). Arrange them left to right in 3 columns and 2 rows: frame 1 top-left, frame 2 top-middle, frame 3 top-right, frame 4 bottom-left, frame 5 bottom-middle, frame 6 bottom-right. Uniform regular grid, every cell exactly the same size, no borders, no cell separators, no text, no labels, no watermark. Character centred horizontally in each cell, nothing overlapping across cell edges. Feet on the SAME horizontal line in every frame, with a small dark contact shadow ellipse under the feet. ACTION, frame by frame: 1 - anticipation: he plants his feet and tenses up, weight settling, both guns held ready in a combat stance. 2 - impact: he fires BOTH guns at the same time, a bright RED muzzle flash bursting from the tip of each barrel. 3 - recoil: both arms thrown back hard by the kick, torso pushed back, the tattered trench coat blown back by the blast. 4 - first recovery: body coming back down, guns settling, coat still swinging. 5 - second recovery: almost back to the combat pose, coat rippling as it settles. 6 - settled: back to the clean starting combat pose. COAT PHYSICS: the tattered red trench coat flares and lags with the recoil - blown back on the blast, swinging and settling over the recovery frames. STYLE: crisp clean pixel art, limited moody dark palette (deep blue, grey and purple shadows with the red coat and gold trim), consistent proportions and colours in every frame. Plain flat pure white background.
Creator
user_72de0e31
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