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Made with Grok Imagine ยท CC0 ยท 12 Sept 2026
Generated from: A production UI contact sheet plate for a game art deck, rendered on a dark panel: a clean grid of 10 rows by 3 columns holding 30 small circular faceted gem stones for a skill tree, on a dark black panel void #0d0e12 background with thin burnished brass #d9ad47 dividers and a soft text cream #f2ede0 header bar across the top. Each row is one gem motif shown in three states left to right: state one LOCKED as a dim matte dead charcoal-grey faceted stone with no highlight and no glow, state two AVAILABLE as the same faceted stone with a bright burnished brass collar rim all around and still no inner glow, state three ALLOCATED as the same faceted stone with a brass rim plus a hot glowing gold-white lit core radiating through the facets. Every row also shows a small thumbnail of its allocated state at roughly one quarter size so the tiny 64 pixel read can be judged by eye. The 10 gem motifs top to bottom, all angular cold-forged dark iron with a thin brass thread: a diagonal thread bar, a small upright shield fender facet, a thin horizontal scoring line, two bracket struts, a V notch chip, a raised round rivet boss, a downward bevel wedge, an unbroken continuous ring band, a broad flat pedestal base, and a tapered spearpoint bevel. Faceted stone shapes, not swords or blades. No text, no letters, no numbers, no watermark.
Creator
Berkcan Aytemur
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