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Made with Grok Imagine ยท CC0 ยท 12 Sept 2026
Generated from: A production UI contact sheet plate for a game art deck, rendered on a dark panel: a clean grid of 10 rows by 3 columns holding 30 small circular ornate faceted gem stones for an arcane skill tree, on a dark black panel void #0d0e12 background with thin burnished brass #d9ad47 dividers and a soft text cream #f2ede0 header bar across the top. Each row is one gem motif shown in three states left to right: state one LOCKED as a dim matte dead charcoal-black faceted stone with no highlight and no glow, state two AVAILABLE as the same faceted stone with a bright burnished brass collar rim all around and still no inner glow, state three ALLOCATED as the same faceted stone with a brass rim plus a hot glowing gold-white lit core radiating through the facets. Every row also shows a small thumbnail of its allocated state at roughly one quarter size so the tiny 64 pixel read can be judged by eye. The 10 gem motifs top to bottom, all polished black lacquer cabochons wrapped in sheer gold filigree veil swirls: a single point of focus behind a draped veil fold, a curling looped thread, an ornate panelled pane, a deep hollow well with liquid pooling, an ornate domed crest facet, a dark crimson droplet suspended inside, a layered shell cup, a dark disc overlapping a thin bright ring, a void hole leaking pale green-white light, and a fractured starburst of cracks. Faceted stone shapes, not swords or blades. No text, no letters, no numbers, no watermark.
Creator
Berkcan Aytemur
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